Comments

Log in with itch.io to leave a comment.

This is INTERESTING. Like, I've always had a fondness for "lists of different dark entities, their fields of interest, and the signs of dealings with them", so the section of five dark gods was (obviously) my favourite bit, and the thing I'd like more of; but the rest of the worldbuilding and mechanics are interesting too. (I don't think I'd want to PLAY it, because "increasing tension  as cards get drawn" doesn't sound like MY idea of a fun time, but I'm aware that that's a "me" issue, and it fits with the intended vibe for the game, so it'd be like complaining that chili has peppers in it.) The thing with the tavern, and the different plot threads ready to erupt, is an EXCELLENT way of putting things, and should be used for more games. 

Only real (minor) complaint I have is the use of "things happen as you'd expect them to", because people have different expectations without realizing that it's anything other than "normal". Even within the genre, even within the subgenre. Now there's only two possible solutions to that, and one of them (spelling out what counts as "expected", with a full-ass lore bible and also in-depth rules) wouldn't fit with what you'd intend, so that leaves "explicitly saying that it might be a problem and giving potential ideas of how to deal with it". Heck, even just saying "people in the group may have different ideas of what you 'expect' with something, and you should discuss as a group how to resolve that if it happens" would work, like signposting "there's a hole in the road" instead of just letting people fall into it.